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Art & Sound
Making simple visuals and audio carry your game — placeholders, palettes, sound, music, and UI.
6 concept cards live
Prototyping With Placeholder Art
Prototyping with placeholder art is the practice of building playable versions of your game using simple, temporary visuals instead of final artwork. These plac
Read card →Making Simple Art Work
Making simple art work is not about drawing skill. It is about deciding what your game actually needs to look like, then building a small visual system that you
Read card →Sound Effects That Fit
Sound effects that fit are not about having the most sounds, the loudest sounds, or the most realistic sounds. They are about choosing a small set of audio mome
Read card →Music and Ambience
Music and ambience are the two layers of sound that shape how a player feels while they are inside your game world. Music is the composed, intentional part: a m
Read card →UI and Heads-up Display
UI, or user interface, is the layer of your game that communicates with the player. It includes menus, buttons, health bars, score counters, minimaps, and any o
Read card →Color and Composition
Color and composition are two sides of the same coin: they decide what a player notices, in what order, and how they feel while looking at your game. Compositio
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