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Getting Started
Where to begin: picking a scope, choosing a tool, and making your very first playable thing.
6 concept cards live
Your First Game
Your first game is not about building the next big thing. It is about completing a small, playable project from start to finish. The concept here is simple: you
Read card →Choosing a Game Engine
Choosing a game engine is really about choosing a long-term working environment, not about finding a magical piece of software that will make your game for you.
Read card →The Game Loop, Simply
The game loop is the heartbeat of every game. It is the repeating cycle that keeps your game alive from the moment it starts until the moment it stops. At its c
Read card →Learning Game Development
Learning game development is not about memorizing every feature of a particular tool or engine. It is about building a mental model of how games work: how they
Read card →Playing Games Like a Designer
Playing games like a designer means shifting your attention from simply experiencing a game to examining how it is built. Instead of just reacting to what happe
Read card →Scoping Your First Game
Scoping your first game is the art of deciding exactly what you will build, and just as importantly, what you will not build. It is not about limiting your crea
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