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Building Your Game
The code-side craft: sprites, collision, input, states, saving, and game feel.
6 concept cards live
Sprites and Animation
Sprites and animation are the heart of how your game looks and feels in motion. A sprite is simply a 2D image that you place into your game world. It could be a
Read card →Collision Detection, Simply
Collision detection is the part of your game that answers a simple question: did two things touch? That's it. It's not about physics, not about realistic bounci
Read card →Handling Player Input
Handling player input is about making your game listen to the player and respond in a way that feels immediate and natural. It is not just about detecting a key
Read card →Game States and Screens
Game states and screens are the answer to a simple but powerful question: what is the game doing right now? At any moment, your game is in exactly one high-leve
Read card →Saving Player Progress
Saving player progress is the practice of taking the meaningful parts of a player's current session and writing them somewhere durable so they can be restored l
Read card →Game Feel and Juice
Game feel is the moment-to-moment sensation of controlling something in a game. It is not the same as graphics quality or story depth. It is the way a character
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